MotionBricks-G1-GGML
Native F32 GGML/GGUF conversion of NVIDIA MotionBricks' released Unitree G1 checkpoints and style primitives.
What it is for
The repo holds MotionBricks' G1 pose, root and VQ-decoder checkpoints as GGUF files, a support file, and the released style primitives as .mbstyle files. MotionBricks is a real-time latent generative model for interactive motion control. These weights target its 34-joint Unitree G1 skeleton. motion-bricks.cpp produces the conversion and runs it on CPU and Vulkan. MANIFEST.json and SHA256SUMS record the source revision, exact paths, sizes and SHA-256 hashes.
Provenance
- Upstream source: the
motionbricksfolder of NVlabs/GR00T-WholeBodyControl, which NVIDIA publishes through Git LFS rather than a separate Hugging Face model repo. - Pinned revision: a0732b642c0333077e127a2f56ab0014c196bca4.
- Converter: motion-bricks.cpp.
Use
From a motion-bricks.cpp checkout, install the checked bundle into generated/g1-f32 and generated/styles with:
python scripts/download_gguf_weights.py
Licence
Apache 2.0, the licence of the motion-bricks.cpp code repo. Terms: LICENSE. The weights also carry the NVIDIA Open Model License. Keep UPSTREAM_LICENSE and NOTICE with them when you redistribute.
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