new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Sep 23

AutoEval: Autonomous Evaluation of Generalist Robot Manipulation Policies in the Real World

Scalable and reproducible policy evaluation has been a long-standing challenge in robot learning. Evaluations are critical to assess progress and build better policies, but evaluation in the real world, especially at a scale that would provide statistically reliable results, is costly in terms of human time and hard to obtain. Evaluation of increasingly generalist robot policies requires an increasingly diverse repertoire of evaluation environments, making the evaluation bottleneck even more pronounced. To make real-world evaluation of robotic policies more practical, we propose AutoEval, a system to autonomously evaluate generalist robot policies around the clock with minimal human intervention. Users interact with AutoEval by submitting evaluation jobs to the AutoEval queue, much like how software jobs are submitted with a cluster scheduling system, and AutoEval will schedule the policies for evaluation within a framework supplying automatic success detection and automatic scene resets. We show that AutoEval can nearly fully eliminate human involvement in the evaluation process, permitting around the clock evaluations, and the evaluation results correspond closely to ground truth evaluations conducted by hand. To facilitate the evaluation of generalist policies in the robotics community, we provide public access to multiple AutoEval scenes in the popular BridgeData robot setup with WidowX robot arms. In the future, we hope that AutoEval scenes can be set up across institutions to form a diverse and distributed evaluation network.

  • 5 authors
·
Apr 1, 2025

Neural Global Shutter: Learn to Restore Video from a Rolling Shutter Camera with Global Reset Feature

Most computer vision systems assume distortion-free images as inputs. The widely used rolling-shutter (RS) image sensors, however, suffer from geometric distortion when the camera and object undergo motion during capture. Extensive researches have been conducted on correcting RS distortions. However, most of the existing work relies heavily on the prior assumptions of scenes or motions. Besides, the motion estimation steps are either oversimplified or computationally inefficient due to the heavy flow warping, limiting their applicability. In this paper, we investigate using rolling shutter with a global reset feature (RSGR) to restore clean global shutter (GS) videos. This feature enables us to turn the rectification problem into a deblur-like one, getting rid of inaccurate and costly explicit motion estimation. First, we build an optic system that captures paired RSGR/GS videos. Second, we develop a novel algorithm incorporating spatial and temporal designs to correct the spatial-varying RSGR distortion. Third, we demonstrate that existing image-to-image translation algorithms can recover clean GS videos from distorted RSGR inputs, yet our algorithm achieves the best performance with the specific designs. Our rendered results are not only visually appealing but also beneficial to downstream tasks. Compared to the state-of-the-art RS solution, our RSGR solution is superior in both effectiveness and efficiency. Considering it is easy to realize without changing the hardware, we believe our RSGR solution can potentially replace the RS solution in taking distortion-free videos with low noise and low budget.

  • 6 authors
·
Apr 2, 2022

CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

  • 11 authors
·
Feb 6

ProRes: Exploring Degradation-aware Visual Prompt for Universal Image Restoration

Image restoration aims to reconstruct degraded images, e.g., denoising or deblurring. Existing works focus on designing task-specific methods and there are inadequate attempts at universal methods. However, simply unifying multiple tasks into one universal architecture suffers from uncontrollable and undesired predictions. To address those issues, we explore prompt learning in universal architectures for image restoration tasks. In this paper, we present Degradation-aware Visual Prompts, which encode various types of image degradation, e.g., noise and blur, into unified visual prompts. These degradation-aware prompts provide control over image processing and allow weighted combinations for customized image restoration. We then leverage degradation-aware visual prompts to establish a controllable and universal model for image restoration, called ProRes, which is applicable to an extensive range of image restoration tasks. ProRes leverages the vanilla Vision Transformer (ViT) without any task-specific designs. Furthermore, the pre-trained ProRes can easily adapt to new tasks through efficient prompt tuning with only a few images. Without bells and whistles, ProRes achieves competitive performance compared to task-specific methods and experiments can demonstrate its ability for controllable restoration and adaptation for new tasks. The code and models will be released in https://github.com/leonmakise/ProRes.

  • 6 authors
·
Jun 22, 2023

AdaState: Self-Evolving Anchors for Streaming Video Generation

Autoregressive video diffusion models generate streaming video by producing frames sequentially, conditioning each chunk on previously generated content. These models are structurally anchored to the first frame: its key-value representation occupies a privileged position in the attention cache and serves as the primary scene reference throughout generation. As the cleanest and most error-free position in the cache, this anchor draws disproportionate attention, suppressing video dynamics, and locking scene composition to the initial viewpoint even as the scene naturally evolves. The result is a temporally shallow video in which motion, camera movement, and scene progression are dampened in favor of static consistency. To address this, we replace the static anchor with an adaptive state, a hidden latent that the model denoises alongside content at every chunk but never renders. Rather than referencing a frozen first frame, the model generates its own scene anchor at each step by attending to both the previous state and the current content, producing a reference that evolves with the generated content. Unlike standard video generation, which encodes an absolute notion of time, our formulation treats time as relative: every generation step sees the same positional structure regardless of how far generation has progressed, and the state transition is identical at every chunk. Together, these properties introduce a recurrence into the generation process, where denoising serves as the transition function, and the KV cache serves as the carrier, requiring no external module. Experiments demonstrate that the adaptive state substantially improves video dynamics, enabling richer motion and natural scene progression within generated videos.

mayzovt Virginia Tech
·
May 27 2

BACS: Background Aware Continual Semantic Segmentation

Semantic segmentation plays a crucial role in enabling comprehensive scene understanding for robotic systems. However, generating annotations is challenging, requiring labels for every pixel in an image. In scenarios like autonomous driving, there's a need to progressively incorporate new classes as the operating environment of the deployed agent becomes more complex. For enhanced annotation efficiency, ideally, only pixels belonging to new classes would be annotated. This approach is known as Continual Semantic Segmentation (CSS). Besides the common problem of classical catastrophic forgetting in the continual learning setting, CSS suffers from the inherent ambiguity of the background, a phenomenon we refer to as the "background shift'', since pixels labeled as background could correspond to future classes (forward background shift) or previous classes (backward background shift). As a result, continual learning approaches tend to fail. This paper proposes a Backward Background Shift Detector (BACS) to detect previously observed classes based on their distance in the latent space from the foreground centroids of previous steps. Moreover, we propose a modified version of the cross-entropy loss function, incorporating the BACS detector to down-weight background pixels associated with formerly observed classes. To combat catastrophic forgetting, we employ masked feature distillation alongside dark experience replay. Additionally, our approach includes a transformer decoder capable of adjusting to new classes without necessitating an additional classification head. We validate BACS's superior performance over existing state-of-the-art methods on standard CSS benchmarks.

  • 3 authors
·
Apr 19, 2024

RESP: Reference-guided Sequential Prompting for Visual Glitch Detection in Video Games

Visual glitches in video games degrade player experience and perceived quality, yet manual quality assurance cannot scale to the growing test surface of modern game development. Prior automation efforts, particularly those using vision-language models (VLMs), largely operate on single frames or rely on limited video-level baselines that struggle under realistic scene variation, making robust video-level glitch detection challenging. We present RESP, a practical multi-frame framework for gameplay glitch detection with VLMs. Our key idea is reference-guided prompting: for each test frame, we select a reference frame from earlier in the same video, establishing a visual baseline and reframing detection as within-video comparison rather than isolated classification. RESP sequentially prompts the VLM with reference/test pairs and aggregates noisy frame predictions into a stable video-level decision without fine-tuning the VLM. To enable controlled analysis of reference effects, we introduce RefGlitch, a synthetic dataset of manually labeled reference/test frame pairs with balanced coverage across five glitch types. Experiments across five VLMs and three datasets (one synthetic, two real-world) show that reference guidance consistently strengthens frame-level detection and that the improved frame-level evidence reliably transfers to stronger video-level triage under realistic QA conditions. Code and data are available at: https://github.com/PipiZong/RESP_code.git{this https URL}.

  • 7 authors
·
Apr 12

ShotDirector: Directorially Controllable Multi-Shot Video Generation with Cinematographic Transitions

Shot transitions play a pivotal role in multi-shot video generation, as they determine the overall narrative expression and the directorial design of visual storytelling. However, recent progress has primarily focused on low-level visual consistency across shots, neglecting how transitions are designed and how cinematographic language contributes to coherent narrative expression. This often leads to mere sequential shot changes without intentional film-editing patterns. To address this limitation, we propose ShotDirector, an efficient framework that integrates parameter-level camera control and hierarchical editing-pattern-aware prompting. Specifically, we adopt a camera control module that incorporates 6-DoF poses and intrinsic settings to enable precise camera information injection. In addition, a shot-aware mask mechanism is employed to introduce hierarchical prompts aware of professional editing patterns, allowing fine-grained control over shot content. Through this design, our framework effectively combines parameter-level conditions with high-level semantic guidance, achieving film-like controllable shot transitions. To facilitate training and evaluation, we construct ShotWeaver40K, a dataset that captures the priors of film-like editing patterns, and develop a set of evaluation metrics for controllable multi-shot video generation. Extensive experiments demonstrate the effectiveness of our framework.

  • 4 authors
·
Dec 11, 2025

SceneAdapt: Scene-based domain adaptation for semantic segmentation using adversarial learning

Semantic segmentation methods have achieved outstanding performance thanks to deep learning. Nevertheless, when such algorithms are deployed to new contexts not seen during training, it is necessary to collect and label scene-specific data in order to adapt them to the new domain using fine-tuning. This process is required whenever an already installed camera is moved or a new camera is introduced in a camera network due to the different scene layouts induced by the different viewpoints. To limit the amount of additional training data to be collected, it would be ideal to train a semantic segmentation method using labeled data already available and only unlabeled data coming from the new camera. We formalize this problem as a domain adaptation task and introduce a novel dataset of urban scenes with the related semantic labels. As a first approach to address this challenging task, we propose SceneAdapt, a method for scene adaptation of semantic segmentation algorithms based on adversarial learning. Experiments and comparisons with state-of-the-art approaches to domain adaptation highlight that promising performance can be achieved using adversarial learning both when the two scenes have different but points of view, and when they comprise images of completely different scenes. To encourage research on this topic, we made our code available at our web page: https://iplab.dmi.unict.it/ParkSmartSceneAdaptation/.

  • 5 authors
·
Jun 18, 2020

3D Scene Prompting for Scene-Consistent Camera-Controllable Video Generation

We present 3DScenePrompt, a framework that generates the next video chunk from arbitrary-length input while enabling precise camera control and preserving scene consistency. Unlike methods conditioned on a single image or a short clip, we employ dual spatio-temporal conditioning that reformulates context-view referencing across the input video. Our approach conditions on both temporally adjacent frames for motion continuity and spatially adjacent content for scene consistency. However, when generating beyond temporal boundaries, directly using spatially adjacent frames would incorrectly preserve dynamic elements from the past. We address this by introducing a 3D scene memory that represents exclusively the static geometry extracted from the entire input video. To construct this memory, we leverage dynamic SLAM with our newly introduced dynamic masking strategy that explicitly separates static scene geometry from moving elements. The static scene representation can then be projected to any target viewpoint, providing geometrically consistent warped views that serve as strong 3D spatial prompts while allowing dynamic regions to evolve naturally from temporal context. This enables our model to maintain long-range spatial coherence and precise camera control without sacrificing computational efficiency or motion realism. Extensive experiments demonstrate that our framework significantly outperforms existing methods in scene consistency, camera controllability, and generation quality. Project page : https://cvlab-kaist.github.io/3DScenePrompt/

  • 9 authors
·
Oct 16, 2025

FixAnything: 3D-Consistent Rendering Refinement via Video Generative Priors

Rendering views using 3D scene representations such as Gaussian Splatting (3DGS), Neural Radiance Fields (NeRF), meshes, or even point clouds produces artifacts when input views are sparse or target views lie far from the input. Recent work mitigates these artifacts using diffusion-based generative priors, but is specialized to individual representations and require custom architectures or extensive retraining. We present FixAnything, a single model for fixing a wide range of rendering artifacts. It does so by repurposing a pretrained video generative model, leveraging its implicit multi-view priors with only minimal modification and lightweight finetuning. Our key insight is that even noisily-rendered sequences preserve camera motion and coarse scene structure, allowing cleanup to be formulated as video-to-video translation. To control what scene structure should be preserved, we introduce a binary mask denoting the clean pixels, enabling the model to anchor its output to high-quality inputs (e.g. training views) while refining the rest. To encourage FixAnything to produce 3D-consistent renderings that support downstream reconstruction, we use camera pose accuracy (recovered via structure-from-motion) as a reward signal for direct preference optimization (DPO). Across four distinct 3D representations, FixAnything consistently improves rendering quality with lightweight finetuning, demonstrating that a single generalist video prior can replace multiple specialist refinement pipelines. The simplicity of the framework enables immediate adoption of stronger future video models without architectural redesign.

  • 3 authors
·
Aug 23

AutoLUT: LUT-Based Image Super-Resolution with Automatic Sampling and Adaptive Residual Learning

In recent years, the increasing popularity of Hi-DPI screens has driven a rising demand for high-resolution images. However, the limited computational power of edge devices poses a challenge in deploying complex super-resolution neural networks, highlighting the need for efficient methods. While prior works have made significant progress, they have not fully exploited pixel-level information. Moreover, their reliance on fixed sampling patterns limits both accuracy and the ability to capture fine details in low-resolution images. To address these challenges, we introduce two plug-and-play modules designed to capture and leverage pixel information effectively in Look-Up Table (LUT) based super-resolution networks. Our method introduces Automatic Sampling (AutoSample), a flexible LUT sampling approach where sampling weights are automatically learned during training to adapt to pixel variations and expand the receptive field without added inference cost. We also incorporate Adaptive Residual Learning (AdaRL) to enhance inter-layer connections, enabling detailed information flow and improving the network's ability to reconstruct fine details. Our method achieves significant performance improvements on both MuLUT and SPF-LUT while maintaining similar storage sizes. Specifically, for MuLUT, we achieve a PSNR improvement of approximately +0.20 dB improvement on average across five datasets. For SPF-LUT, with more than a 50% reduction in storage space and about a 2/3 reduction in inference time, our method still maintains performance comparable to the original. The code is available at https://github.com/SuperKenVery/AutoLUT.

  • 6 authors
·
Mar 3, 2025

MagicWorld: Interactive Geometry-driven Video World Exploration

Recent interactive video world model methods generate scene evolution conditioned on user instructions. Although they achieve impressive results, two key limitations remain. First, they fail to fully exploit the correspondence between instruction-driven scene motion and the underlying 3D geometry, which results in structural instability under viewpoint changes. Second, they easily forget historical information during multi-step interaction, resulting in error accumulation and progressive drift in scene semantics and structure. To address these issues, we propose MagicWorld, an interactive video world model that integrates 3D geometric priors and historical retrieval. MagicWorld starts from a single scene image, employs user actions to drive dynamic scene evolution, and autoregressively synthesizes continuous scenes. We introduce the Action-Guided 3D Geometry Module (AG3D), which constructs a point cloud from the first frame of each interaction and the corresponding action, providing explicit geometric constraints for viewpoint transitions and thereby improving structural consistency. We further propose History Cache Retrieval (HCR) mechanism, which retrieves relevant historical frames during generation and injects them as conditioning signals, helping the model utilize past scene information and mitigate error accumulation. Experimental results demonstrate that MagicWorld achieves notable improvements in scene stability and continuity across interaction iterations.

  • 8 authors
·
Nov 24, 2025 3

BurstDeflicker: A Benchmark Dataset for Flicker Removal in Dynamic Scenes

Flicker artifacts in short-exposure images are caused by the interplay between the row-wise exposure mechanism of rolling shutter cameras and the temporal intensity variations of alternating current (AC)-powered lighting. These artifacts typically appear as uneven brightness distribution across the image, forming noticeable dark bands. Beyond compromising image quality, this structured noise also affects high-level tasks, such as object detection and tracking, where reliable lighting is crucial. Despite the prevalence of flicker, the lack of a large-scale, realistic dataset has been a significant barrier to advancing research in flicker removal. To address this issue, we present BurstDeflicker, a scalable benchmark constructed using three complementary data acquisition strategies. First, we develop a Retinex-based synthesis pipeline that redefines the goal of flicker removal and enables controllable manipulation of key flicker-related attributes (e.g., intensity, area, and frequency), thereby facilitating the generation of diverse flicker patterns. Second, we capture 4,000 real-world flicker images from different scenes, which help the model better understand the spatial and temporal characteristics of real flicker artifacts and generalize more effectively to wild scenarios. Finally, due to the non-repeatable nature of dynamic scenes, we propose a green-screen method to incorporate motion into image pairs while preserving real flicker degradation. Comprehensive experiments demonstrate the effectiveness of our dataset and its potential to advance research in flicker removal.

  • 8 authors
·
Oct 10, 2025

ReCamMaster: Camera-Controlled Generative Rendering from A Single Video

Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through a simple yet powerful video conditioning mechanism -- its capability often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments tell that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Project page: https://jianhongbai.github.io/ReCamMaster/

  • 11 authors
·
Mar 14, 2025 6

Beyond Starry Night: Shortcut-Aware Control-State Planning for Artist-Grounded Text to Image Generation

Artist-grounded image generation requires more than appending an artist name to a prompt. Image models often respond to artist names through canonical shortcuts, such as recurring motifs, generic palettes, or overrepresented period signatures, rather than preserving the user's intended scene. We introduce Atelier, a shortcut-aware control-state planning framework for artist-grounded image generation. Atelier translates underspecified artistic intent into an explicit control state that separates scene anchors, preserve/transform decisions, style-regime hypotheses, role-bound artist evidence, and shortcut-avoidance constraints. It grounds this state using artist-level knowledge and local patch references, compiles backend-aware generation plans, and iteratively refines candidates through global and local authenticity feedback. We further introduce ArtIntentBench, a benchmark covering Van Gogh and Qi Baishi across artwork re-rendering, period/style-controlled generation, historically unseen subjects, shortcut auditing, and human preference evaluation. Across open-weight and closed-source generators, Atelier improves artist-level style fidelity, preserves source structure more faithfully, and substantially reduces shortcut substitution compared with prompt-engineered, retrieval-augmented, and general-purpose agent baselines. These results suggest that artist-grounded generation is bottlenecked not only by image synthesis, but by the upstream inference of explicit, evidence-grounded artistic controls.

adobe Adobe
·
Aug 6 2

Modular-Cam: Modular Dynamic Camera-view Video Generation with LLM

Text-to-Video generation, which utilizes the provided text prompt to generate high-quality videos, has drawn increasing attention and achieved great success due to the development of diffusion models recently. Existing methods mainly rely on a pre-trained text encoder to capture the semantic information and perform cross attention with the encoded text prompt to guide the generation of video. However, when it comes to complex prompts that contain dynamic scenes and multiple camera-view transformations, these methods can not decompose the overall information into separate scenes, as well as fail to smoothly change scenes based on the corresponding camera-views. To solve these problems, we propose a novel method, i.e., Modular-Cam. Specifically, to better understand a given complex prompt, we utilize a large language model to analyze user instructions and decouple them into multiple scenes together with transition actions. To generate a video containing dynamic scenes that match the given camera-views, we incorporate the widely-used temporal transformer into the diffusion model to ensure continuity within a single scene and propose CamOperator, a modular network based module that well controls the camera movements. Moreover, we propose AdaControlNet, which utilizes ControlNet to ensure consistency across scenes and adaptively adjusts the color tone of the generated video. Extensive qualitative and quantitative experiments prove our proposed Modular-Cam's strong capability of generating multi-scene videos together with its ability to achieve fine-grained control of camera movements. Generated results are available at https://modular-cam.github.io.

  • 7 authors
·
Apr 16, 2025

CLNeRF: Continual Learning Meets NeRF

Novel view synthesis aims to render unseen views given a set of calibrated images. In practical applications, the coverage, appearance or geometry of the scene may change over time, with new images continuously being captured. Efficiently incorporating such continuous change is an open challenge. Standard NeRF benchmarks only involve scene coverage expansion. To study other practical scene changes, we propose a new dataset, World Across Time (WAT), consisting of scenes that change in appearance and geometry over time. We also propose a simple yet effective method, CLNeRF, which introduces continual learning (CL) to Neural Radiance Fields (NeRFs). CLNeRF combines generative replay and the Instant Neural Graphics Primitives (NGP) architecture to effectively prevent catastrophic forgetting and efficiently update the model when new data arrives. We also add trainable appearance and geometry embeddings to NGP, allowing a single compact model to handle complex scene changes. Without the need to store historical images, CLNeRF trained sequentially over multiple scans of a changing scene performs on-par with the upper bound model trained on all scans at once. Compared to other CL baselines CLNeRF performs much better across standard benchmarks and WAT. The source code, and the WAT dataset are available at https://github.com/IntelLabs/CLNeRF. Video presentation is available at: https://youtu.be/nLRt6OoDGq0?si=8yD6k-8MMBJInQPs

  • 2 authors
·
Aug 28, 2023

DreamX-World 1.0: A General-Purpose Interactive World Model

DreamX-World 1.0 is a general-purpose interactive text/image-to-video world model for controllable long-horizon generation. It supports camera navigation, revisits to previously observed regions, and promptable events across photorealistic, game-style, and stylized domains. Our data engine combines camera-accurate Unreal Engine rendering, action-rich gameplay recordings, and real-world videos with recovered camera geometry. For camera control, we introduce E-PRoPE, a lightweight variant of projective positional encoding that retains PRoPE's projective camera geometry while applying camera-aware attention to spatially reduced tokens. We convert a bidirectional video generator into a few-step autoregressive world model using causal forcing, DMD-style distillation, and long-rollout training. Training on self-generated long-horizon contexts exposes the model to its own generated history and reduces the style and color drift that accumulates across autoregressive chunks. Memory-Conditioned Scene Persistence retrieves earlier views through camera-geometry-based retrieval, while residual recycling makes the conditioning path less sensitive to imperfect memory latents. Event Instruction Tuning adds composable event control, and reinforcement learning alignment recovers camera control and visual quality after distillation. With mixed-precision DiT execution, residual reuse, 75\%-pruned VAE decoding, and asynchronous pipeline parallelism, DreamX-World 1.0 reaches up to 16\,FPS on eight RTX\,5090 GPUs. On our 5-second basic evaluation, DreamX-World 1.0 achieves a camera-control score of 73.75 and an overall score of 84.76, outperforming HY-WorldPlay 1.5 and LingBot-World in overall score, which achieve 80.79 and 80.45, respectively.

GD-ML AMAP-ML
·
Jun 14 7

OSMa-Bench++: Toward Open-Ended Benchmarking of Semantic Mapping for Manipulation with Prompt-Generated Synthetic Scenes

Semantic mapping methods are increasingly used as intermediate scene representations for downstream robotic reasoning and manipulation, yet their evaluation is still largely tied to fixed benchmark datasets with limited coverage of manipulation-relevant corner cases. In this work, we extend OSMa-Bench toward controllable benchmarking with prompt-generated synthetic indoor scenes. Our pipeline automatically generates scene descriptions, synthesizes corresponding environments with SceneSmith, and adapts the resulting assets into an OSMa-Bench-compatible simulation format. This adaptation requires a nontrivial intermediate layer, including semantic normalization, material and texture repair, shader fallback policies, floor handling, navigation setup, and controlled lighting configuration. A key advantage of the proposed setup is that the original scene-generation prompt is known in advance and can therefore serve as an auxiliary semantic specification of the intended scene. We use this property to extend the VQA component of OSMa-Bench with a prompt-grounded question category. The resulting framework supports targeted stress-testing of semantic scene representations under conditions such as clutter, small objects, partial occlusions, and lighting variation, and makes benchmarking more extensible and better aligned with downstream manipulation requirements. Our code is available at https://github.com/be2rlab/OSMa-Bench-v2.

  • 3 authors
·
May 25

StateFlow: Building, Evolving, and Accessing 3D World States for Previsualization

Previsualization is an intermediate layer between ideas and production in film, games, architecture, and urban design. It lets creators iteratively refine scenes, actions, cameras, and spatial-temporal dynamics. Yet existing generative methods rely on simple prompts to jointly control all of these factors through one-shot image or video synthesis, offering weak controllability and limited support for iterative editing. Fundamentally, a world comprises multiple elements with geometry, appearance, and other attributes, together with cameras. Different frames are produced through local modifications or recombinations of this shared state, which is otherwise largely reused. Therefore, we argue that the missing component is an explicit and persistent working state. To address this, we present StateFlow, a state-centric framework for generative previsualization. Rather than generating videos in one shot, StateFlow uses an editable 3D world to organize scene structure, evolution, and cameras, while off-the-shelf video models enhance visual quality when higher fidelity is desired. This world is maintained as a persistent structured 3D state of scene elements and camera configurations, serving as the core working representation for previsualization. Built on this insight, StateFlow has three stages to construct, evolve, and access the world state. State construction lifts generated 2D content into a coherent 3D world through prior-guided, conflict-aware dual-view initialization, while State evolution translates user intent into structured state transitions while preserving world memory, avoiding full-scene regeneration for each edit. State access uses render-feedback reflection to refine camera plans into visually feasible trajectories, avoiding reliance on VLM semantics alone. Experiments show that StateFlow produces high-quality 3D worlds for video creation and game-like prototyping.

  • 14 authors
·
Aug 11 1

VI-Bench: Benchmarking Prompt Inversion from AIGC Videos

Recent advances in video generation have made prompt-based control increasingly central to AIGC video generation. Prompts specify what a video should depict and how it should be represented, controlling factors such as visual style or camera behavior. Understanding this recoverability is important both for creative reuse and editing, and for assessing prompt leakage risks. However, existing video understanding benchmarks do not measure this capability: a caption may describe what is visible, but a replayable prompt must recover the generation-relevant controls needed to reproduce the video. To address this gap, we introduce VI-Bench, a benchmark built from 16.1 million real-user prompts and 900 human-verified AIGC videos. VI-Bench spans three progressively harder settings, namely single-shot semantic grounding, control over style and camera behavior, and multi-shot compositional inversion, and evaluates five generation-critical dimensions: subject, action, scene, style, and camera. We evaluate 18 representative VLMs, including 2 proprietary and 16 open-source models on VI-Bench, using an Inversion Score that measures prompt-level alignment with the original prompt and video-level fidelity of the regenerated video. The results reveal substantial limitations: even the strongest model achieves only 0.632 on Inversion Score, performance degrades sharply as samples require richer control and multi-shot reasoning, and models often produce plausible prompts whose regenerated videos deviate from the reference. These findings show that video prompt inversion is a distinct and under-evaluated capability requiring models to transform visual understanding into replay-stable generative control.

  • 8 authors
·
Sep 7

Infinity-RoPE: Action-Controllable Infinite Video Generation Emerges From Autoregressive Self-Rollout

Current autoregressive video diffusion models are constrained by three core bottlenecks: (i) the finite temporal horizon imposed by the base model's 3D Rotary Positional Embedding (3D-RoPE), (ii) slow prompt responsiveness in maintaining fine-grained action control during long-form rollouts, and (iii) the inability to realize discontinuous cinematic transitions within a single generation stream. We introduce infty-RoPE, a unified inference-time framework that addresses all three limitations through three interconnected components: Block-Relativistic RoPE, KV Flush, and RoPE Cut. Block-Relativistic RoPE reformulates temporal encoding as a moving local reference frame, where each newly generated latent block is rotated relative to the base model's maximum frame horizon while earlier blocks are rotated backward to preserve relative temporal geometry. This relativistic formulation eliminates fixed temporal positions, enabling continuous video generation far beyond the base positional limits. To obtain fine-grained action control without re-encoding, KV Flush renews the KV cache by retaining only two latent frames, the global sink and the last generated latent frame, thereby ensuring immediate prompt responsiveness. Finally, RoPE Cut introduces controlled discontinuities in temporal RoPE coordinates, enabling multi-cut scene transitions within a single continuous rollout. Together, these components establish infty-RoPE as a training-free foundation for infinite-horizon, controllable, and cinematic video diffusion. Comprehensive experiments show that infty-RoPE consistently surpasses previous autoregressive models in overall VBench scores.

  • 5 authors
·
Nov 25, 2025 2

Alaya-EVOKE: From Linear-Scaling Supervision to Endless World

Interactive world models must support persistent memory, responsive interaction, and long-horizon generation, yet these requirements place conflicting demands on the model. Maintaining history in the denoiser context or key-value cache incurs growing cost, forcing a trade-off between session length and retained memory, while low-latency interaction relies on few-step generation whose capabilities are bounded by its teacher. Evoke addresses both limitations by externalizing persistent world state and redesigning the teacher for long-horizon interactive generation. Scene geometry is maintained in an external, camera-indexed world state bank, from which only view-relevant information is retrieved, keeping the denoiser context bounded as the session grows. Rather than treating the teacher as a fixed generator, we design it for long-horizon supervision: its sparse attention combines chunk-wise grouping, retrieval of selected distant frames, and a linear-attention global state, yielding linear growth in memory and compute while enabling supervision over long horizons. Such supervision exposes content drift that stays locally plausible within short windows, while per-chunk conditioning enables prompt changes and event control throughout the sequence. A 30-second distribution-matching objective, applied under self-forced rollouts, transfers both capabilities to a three-step student that uses no classifier-free guidance, improving resistance to long-term drift while preserving responsive conditioning. With bounded context and recurrent external memory, Evoke supports open-ended, continuously evolving generation; on a single H200 at 384times 640, each 1.5,s chunk is generated in 2.11,s. As a three-step world model, Evoke achieves state-of-the-art performance on WBench while remaining competitive on VBench-Long and VBench-2.0.

  • 6 authors
·
Aug 12 3

Voyaging into Perpetual Dynamic Scenes from a Single View

The problem of generating a perpetual dynamic scene from a single view is an important problem with widespread applications in augmented and virtual reality, and robotics. However, since dynamic scenes regularly change over time, a key challenge is to ensure that different generated views be consistent with the underlying 3D motions. Prior work learns such consistency by training on multiple views, but the generated scene regions often interpolate between training views and fail to generate perpetual views. To address this issue, we propose DynamicVoyager, which reformulates dynamic scene generation as a scene outpainting problem with new dynamic content. As 2D outpainting models struggle at generating 3D consistent motions from a single 2D view, we enrich 2D pixels with information from their 3D rays that facilitates learning of 3D motion consistency. More specifically, we first map the single-view video input to a dynamic point cloud using the estimated video depths. We then render a partial video of the point cloud from a novel view and outpaint the missing regions using ray information (e.g., the distance from a ray to the point cloud) to generate 3D consistent motions. Next, we use the outpainted video to update the point cloud, which is used for outpainting the scene from future novel views. Moreover, we can control the generated content with the input text prompt. Experiments show that our model can generate perpetual scenes with consistent motions along fly-through cameras. Project page: https://tianfr.github.io/DynamicVoyager.

  • 5 authors
·
Jul 5, 2025

Lyra 2.0: Explorable Generative 3D Worlds

Recent advances in video generation enable a new paradigm for 3D scene creation: generating camera-controlled videos that simulate scene walkthroughs, then lifting them to 3D via feed-forward reconstruction techniques. This generative reconstruction approach combines the visual fidelity and creative capacity of video models with 3D outputs ready for real-time rendering and simulation. Scaling to large, complex environments requires 3D-consistent video generation over long camera trajectories with large viewpoint changes and location revisits, a setting where current video models degrade quickly. Existing methods for long-horizon generation are fundamentally limited by two forms of degradation: spatial forgetting and temporal drifting. As exploration proceeds, previously observed regions fall outside the model's temporal context, forcing the model to hallucinate structures when revisited. Meanwhile, autoregressive generation accumulates small synthesis errors over time, gradually distorting scene appearance and geometry. We present Lyra 2.0, a framework for generating persistent, explorable 3D worlds at scale. To address spatial forgetting, we maintain per-frame 3D geometry and use it solely for information routing -- retrieving relevant past frames and establishing dense correspondences with the target viewpoints -- while relying on the generative prior for appearance synthesis. To address temporal drifting, we train with self-augmented histories that expose the model to its own degraded outputs, teaching it to correct drift rather than propagate it. Together, these enable substantially longer and 3D-consistent video trajectories, which we leverage to fine-tune feed-forward reconstruction models that reliably recover high-quality 3D scenes.

nvidia NVIDIA
·
Apr 13 4

A Survey on All-in-One Image Restoration: Taxonomy, Evaluation and Future Trends

Image restoration (IR) seeks to recover high-quality images from degraded observations caused by a wide range of factors, including noise, blur, compression, and adverse weather. While traditional IR methods have made notable progress by targeting individual degradation types, their specialization often comes at the cost of generalization, leaving them ill-equipped to handle the multifaceted distortions encountered in real-world applications. In response to this challenge, the all-in-one image restoration (AiOIR) paradigm has recently emerged, offering a unified framework that adeptly addresses multiple degradation types. These innovative models enhance the convenience and versatility by adaptively learning degradation-specific features while simultaneously leveraging shared knowledge across diverse corruptions. In this survey, we provide the first in-depth and systematic overview of AiOIR, delivering a structured taxonomy that categorizes existing methods by architectural designs, learning paradigms, and their core innovations. We systematically categorize current approaches and assess the challenges these models encounter, outlining research directions to propel this rapidly evolving field. To facilitate the evaluation of existing methods, we also consolidate widely-used datasets, evaluation protocols, and implementation practices, and compare and summarize the most advanced open-source models. As the first comprehensive review dedicated to AiOIR, this paper aims to map the conceptual landscape, synthesize prevailing techniques, and ignite further exploration toward more intelligent, unified, and adaptable visual restoration systems. A curated code repository is available at https://github.com/Harbinzzy/All-in-One-Image-Restoration-Survey.

  • 5 authors
·
Oct 19, 2024

Beyond Degradation Redundancy: Contrastive Prompt Learning for All-in-One Image Restoration

All-in-One Image Restoration (AiOIR), which addresses diverse degradation types with a unified model, presents significant challenges in designing task-aware prompts that effectively guide restoration across multiple degradation scenarios. While adaptive prompt learning enables end-to-end optimization, it often yields overlapping or redundant task representations. Conversely, explicit prompts derived from pretrained classifiers enhance discriminability but discard critical visual information needed for reconstruction. To address these limitations, we introduce Contrastive Prompt Learning (CPL), a framework that aims to improve prompt-task alignment through two complementary components: a Sparse Prompt Module (SPM) that efficiently captures degradation-aware representations while reducing redundancy, and a Contrastive Prompt Regularization (CPR) that explicitly strengthens task boundaries by incorporating negative prompt samples across different degradation types. Unlike previous approaches that focus primarily on degradation classification, CPL directly optimizes the interaction between prompts and the restoration model. Extensive experiments across five benchmarks show that CPL consistently boosts the performance of strong AiOIR baselines across diverse scenarios. Our approach achieves state-of-the-art average performance on these benchmarks, providing a general and robust solution for AiOIR. The code is available at https://github.com/Aitical/CPLIR

  • 5 authors
·
Apr 14, 2025

Memorize When Needed: Decoupled Memory Control for Spatially Consistent Long-Horizon Video Generation

Spatially consistent long-horizon video generation aims to maintain temporal and spatial consistency along predefined camera trajectories. Existing methods mostly entangle memory modeling with video generation, leading to inconsistent content during scene revisits and diminished generative capacity when exploring novel regions, even trained on extensive annotated data. To address these limitations, we propose a decoupled framework that separates memory conditioning from generation. Our approach significantly reduces training costs while simultaneously enhancing spatial consistency and preserving the generative capacity for novel scene exploration. Specifically, we employ a lightweight, independent memory branch to learn precise spatial consistency from historical observation. We first introduce a hybrid memory representation to capture complementary temporal and spatial cues from generated frames, then leverage a per-frame cross-attention mechanism to ensure each frame is conditioned exclusively on the most spatially relevant historical information, which is injected into the generative model to ensure spatial consistency. When generating new scenes, a camera-aware gating mechanism is proposed to mediate the interaction between memory and generation modules, enabling memory conditioning only when meaningful historical references exist. Compared with the existing method, our method is highly data-efficient, yet the experiments demonstrate that our approach achieves state-of-the-art performance in terms of both visual quality and spatial consistency.

  • 6 authors
·
Apr 20

Towards Image Ambient Lighting Normalization

Lighting normalization is a crucial but underexplored restoration task with broad applications. However, existing works often simplify this task within the context of shadow removal, limiting the light sources to one and oversimplifying the scene, thus excluding complex self-shadows and restricting surface classes to smooth ones. Although promising, such simplifications hinder generalizability to more realistic settings encountered in daily use. In this paper, we propose a new challenging task termed Ambient Lighting Normalization (ALN), which enables the study of interactions between shadows, unifying image restoration and shadow removal in a broader context. To address the lack of appropriate datasets for ALN, we introduce the large-scale high-resolution dataset Ambient6K, comprising samples obtained from multiple light sources and including self-shadows resulting from complex geometries, which is the first of its kind. For benchmarking, we select various mainstream methods and rigorously evaluate them on Ambient6K. Additionally, we propose IFBlend, a novel strong baseline that maximizes Image-Frequency joint entropy to selectively restore local areas under different lighting conditions, without relying on shadow localization priors. Experiments show that IFBlend achieves SOTA scores on Ambient6K and exhibits competitive performance on conventional shadow removal benchmarks compared to shadow-specific models with mask priors. The dataset, benchmark, and code are available at https://github.com/fvasluianu97/IFBlend.

  • 5 authors
·
Mar 27, 2024

ShotVerse: Advancing Cinematic Camera Control for Text-Driven Multi-Shot Video Creation

Text-driven video generation has democratized film creation, but camera control in cinematic multi-shot scenarios remains a significant block. Implicit textual prompts lack precision, while explicit trajectory conditioning imposes prohibitive manual overhead and often triggers execution failures in current models. To overcome this bottleneck, we propose a data-centric paradigm shift, positing that aligned (Caption, Trajectory, Video) triplets form an inherent joint distribution that can connect automated plotting and precise execution. Guided by this insight, we present ShotVerse, a "Plan-then-Control" framework that decouples generation into two collaborative agents: a VLM (Vision-Language Model)-based Planner that leverages spatial priors to obtain cinematic, globally aligned trajectories from text, and a Controller that renders these trajectories into multi-shot video content via a camera adapter. Central to our approach is the construction of a data foundation: we design an automated multi-shot camera calibration pipeline aligns disjoint single-shot trajectories into a unified global coordinate system. This facilitates the curation of ShotVerse-Bench, a high-fidelity cinematic dataset with a three-track evaluation protocol that serves as the bedrock for our framework. Extensive experiments demonstrate that ShotVerse effectively bridges the gap between unreliable textual control and labor-intensive manual plotting, achieving superior cinematic aesthetics and generating multi-shot videos that are both camera-accurate and cross-shot consistent.

tencent Tencent
·
Mar 11 2

LLM Blueprint: Enabling Text-to-Image Generation with Complex and Detailed Prompts

Diffusion-based generative models have significantly advanced text-to-image generation but encounter challenges when processing lengthy and intricate text prompts describing complex scenes with multiple objects. While excelling in generating images from short, single-object descriptions, these models often struggle to faithfully capture all the nuanced details within longer and more elaborate textual inputs. In response, we present a novel approach leveraging Large Language Models (LLMs) to extract critical components from text prompts, including bounding box coordinates for foreground objects, detailed textual descriptions for individual objects, and a succinct background context. These components form the foundation of our layout-to-image generation model, which operates in two phases. The initial Global Scene Generation utilizes object layouts and background context to create an initial scene but often falls short in faithfully representing object characteristics as specified in the prompts. To address this limitation, we introduce an Iterative Refinement Scheme that iteratively evaluates and refines box-level content to align them with their textual descriptions, recomposing objects as needed to ensure consistency. Our evaluation on complex prompts featuring multiple objects demonstrates a substantial improvement in recall compared to baseline diffusion models. This is further validated by a user study, underscoring the efficacy of our approach in generating coherent and detailed scenes from intricate textual inputs.

  • 5 authors
·
Oct 16, 2023 1

StableWorld: Towards Stable and Consistent Long Interactive Video Generation

In this paper, we explore the overlooked challenge of stability and temporal consistency in interactive video generation, which synthesizes dynamic and controllable video worlds through interactive behaviors such as camera movements and text prompts. Despite remarkable progress in world modeling, current methods still suffer from severe instability and temporal degradation, often leading to spatial drift and scene collapse during long-horizon interactions. To better understand this issue, we initially investigate the underlying causes of instability and identify that the major source of error accumulation originates from the same scene, where generated frames gradually deviate from the initial clean state and propagate errors to subsequent frames. Building upon this observation, we propose a simple yet effective method, StableWorld, a Dynamic Frame Eviction Mechanism. By continuously filtering out degraded frames while retaining geometrically consistent ones, StableWorld effectively prevents cumulative drift at its source, leading to more stable and temporal consistency of interactive generation. Promising results on multiple interactive video models, \eg, Matrix-Game, Open-Oasis, and Hunyuan-GameCraft, demonstrate that StableWorld is model-agnostic and can be applied to different interactive video generation frameworks to substantially improve stability, temporal consistency, and generalization across diverse interactive scenarios.

  • 9 authors
·
Jan 21

Scene123: One Prompt to 3D Scene Generation via Video-Assisted and Consistency-Enhanced MAE

As Artificial Intelligence Generated Content (AIGC) advances, a variety of methods have been developed to generate text, images, videos, and 3D objects from single or multimodal inputs, contributing efforts to emulate human-like cognitive content creation. However, generating realistic large-scale scenes from a single input presents a challenge due to the complexities involved in ensuring consistency across extrapolated views generated by models. Benefiting from recent video generation models and implicit neural representations, we propose Scene123, a 3D scene generation model, that not only ensures realism and diversity through the video generation framework but also uses implicit neural fields combined with Masked Autoencoders (MAE) to effectively ensures the consistency of unseen areas across views. Specifically, we initially warp the input image (or an image generated from text) to simulate adjacent views, filling the invisible areas with the MAE model. However, these filled images usually fail to maintain view consistency, thus we utilize the produced views to optimize a neural radiance field, enhancing geometric consistency. Moreover, to further enhance the details and texture fidelity of generated views, we employ a GAN-based Loss against images derived from the input image through the video generation model. Extensive experiments demonstrate that our method can generate realistic and consistent scenes from a single prompt. Both qualitative and quantitative results indicate that our approach surpasses existing state-of-the-art methods. We show encourage video examples at https://yiyingyang12.github.io/Scene123.github.io/.

  • 6 authors
·
Aug 10, 2024

Anim-Director: A Large Multimodal Model Powered Agent for Controllable Animation Video Generation

Traditional animation generation methods depend on training generative models with human-labelled data, entailing a sophisticated multi-stage pipeline that demands substantial human effort and incurs high training costs. Due to limited prompting plans, these methods typically produce brief, information-poor, and context-incoherent animations. To overcome these limitations and automate the animation process, we pioneer the introduction of large multimodal models (LMMs) as the core processor to build an autonomous animation-making agent, named Anim-Director. This agent mainly harnesses the advanced understanding and reasoning capabilities of LMMs and generative AI tools to create animated videos from concise narratives or simple instructions. Specifically, it operates in three main stages: Firstly, the Anim-Director generates a coherent storyline from user inputs, followed by a detailed director's script that encompasses settings of character profiles and interior/exterior descriptions, and context-coherent scene descriptions that include appearing characters, interiors or exteriors, and scene events. Secondly, we employ LMMs with the image generation tool to produce visual images of settings and scenes. These images are designed to maintain visual consistency across different scenes using a visual-language prompting method that combines scene descriptions and images of the appearing character and setting. Thirdly, scene images serve as the foundation for producing animated videos, with LMMs generating prompts to guide this process. The whole process is notably autonomous without manual intervention, as the LMMs interact seamlessly with generative tools to generate prompts, evaluate visual quality, and select the best one to optimize the final output.

  • 8 authors
·
Aug 19, 2024 2

Stable Video Infinity: Infinite-Length Video Generation with Error Recycling

We propose Stable Video Infinity (SVI) that is able to generate infinite-length videos with high temporal consistency, plausible scene transitions, and controllable streaming storylines. While existing long-video methods attempt to mitigate accumulated errors via handcrafted anti-drifting (e.g., modified noise scheduler, frame anchoring), they remain limited to single-prompt extrapolation, producing homogeneous scenes with repetitive motions. We identify that the fundamental challenge extends beyond error accumulation to a critical discrepancy between the training assumption (seeing clean data) and the test-time autoregressive reality (conditioning on self-generated, error-prone outputs). To bridge this hypothesis gap, SVI incorporates Error-Recycling Fine-Tuning, a new type of efficient training that recycles the Diffusion Transformer (DiT)'s self-generated errors into supervisory prompts, thereby encouraging DiT to actively identify and correct its own errors. This is achieved by injecting, collecting, and banking errors through closed-loop recycling, autoregressively learning from error-injected feedback. Specifically, we (i) inject historical errors made by DiT to intervene on clean inputs, simulating error-accumulated trajectories in flow matching; (ii) efficiently approximate predictions with one-step bidirectional integration and calculate errors with residuals; (iii) dynamically bank errors into replay memory across discretized timesteps, which are resampled for new input. SVI is able to scale videos from seconds to infinite durations with no additional inference cost, while remaining compatible with diverse conditions (e.g., audio, skeleton, and text streams). We evaluate SVI on three benchmarks, including consistent, creative, and conditional settings, thoroughly verifying its versatility and state-of-the-art role.

epfl-vita EPFL VITA Lab
·
Oct 10, 2025 5

Echo-Forcing: A Scene Memory Framework for Interactive Long Video Generation

Autoregressive video diffusion models enable open-ended generation through local attention and KV caching. However, existing training-free long-video optimization methods mainly focus on stable extension under a single prompt, making them difficult to handle interactive scenarios involving prompt switching, old scene forgetting, and historical scene recall. We identify the core bottleneck as the functional entanglement of historical KV states: stable anchors and recent dynamics are handled by the same cache policy, leading to outdated background contamination, delayed response to new prompts, and loss of long-range memory. To address this issue, we propose Echo-Forcing, a training-free scene memory framework specifically designed for interactive long video generation with three core mechanisms: (1) Hierarchical Temporal Memory, which decouples stable anchors, compressed history, and recent windows under relative RoPE; (2) Scene Recall Frames, which compresses historical scenes into spatially structured KV representations to support long-term recall; and (3) Difference-aware Memory Decay, which adaptively forgets conflicting tokens according to the discrepancy between old and new scenes. Based on these designs, Echo-Forcing uniformly supports smooth transitions, hard cuts, and long-range scene recall under a bounded cache budget. Extensive evaluations on VBench-Long further demonstrate that Echo-Forcing achieves the best overall performance in both long-video generation and interactive video generation settings. Our code is released in https://github.com/mingqiangWu/Echo-Forcing

  • 11 authors
·
May 14 2

AdaptVPR: Route-Aware Hard Positive Generation for Robust Visual Place Recognition

Visual Place Recognition (VPR) localizes a query image by retrieving database images of the same or nearby place, yet its robustness is often degraded by domain shifts arising from illumination, weather, seasonal changes, and dynamic occlusions. One contributing factor is the limited appearance diversity of the same place in existing training data. To address this issue, we propose AdaptVPR, a route-aware generative augmentation framework that constructs same-place hard positives for robust VPR training. AdaptVPR first uses a vision language model to parse scene attributes and estimate editing feasibility, while a rule-based scheduler determines the generation route according to editability scores and risk constraints. The generation process is decomposed into three complementary routes: the Global Appearance Route introduces global scene changes in weather, illumination, and time of day; the Local Occlusion Route inserts plausible dynamic occluders; and the Dual Route combines both types of perturbations to produce more challenging appearance shifts. Each generated candidate is evaluated using a VPR-oriented verification scheme based on geometric consistency and appearance diversity, reducing the risk of structural drift while ensuring sufficient appearance variation. Global candidates are generated once and rejected if verification fails, while Local Occlusion and Dual candidates use verification feedback for limited prompt refinement and regeneration. Using this framework, we construct AdaptCities, containing 160K verified synthetic same-place hard positives. Experiments across multiple VPR baselines and vision foundation backbones show consistent gains on standard benchmarks and substantial improvements under challenging domain shifts, with R@1 gains of up to 9.2%. The source code and data resources are publicly available at https://github.com/chenshunpeng/AdaptVPR.

  • 9 authors
·
Sep 2 2

Improving Editability in Image Generation with Layer-wise Memory

Most real-world image editing tasks require multiple sequential edits to achieve desired results. Current editing approaches, primarily designed for single-object modifications, struggle with sequential editing: especially with maintaining previous edits along with adapting new objects naturally into the existing content. These limitations significantly hinder complex editing scenarios where multiple objects need to be modified while preserving their contextual relationships. We address this fundamental challenge through two key proposals: enabling rough mask inputs that preserve existing content while naturally integrating new elements and supporting consistent editing across multiple modifications. Our framework achieves this through layer-wise memory, which stores latent representations and prompt embeddings from previous edits. We propose Background Consistency Guidance that leverages memorized latents to maintain scene coherence and Multi-Query Disentanglement in cross-attention that ensures natural adaptation to existing content. To evaluate our method, we present a new benchmark dataset incorporating semantic alignment metrics and interactive editing scenarios. Through comprehensive experiments, we demonstrate superior performance in iterative image editing tasks with minimal user effort, requiring only rough masks while maintaining high-quality results throughout multiple editing steps.

  • 3 authors
·
May 2, 2025 1

PISCO: Precise Video Instance Insertion with Sparse Control

The landscape of AI video generation is undergoing a pivotal shift: moving beyond general generation - which relies on exhaustive prompt-engineering and "cherry-picking" - towards fine-grained, controllable generation and high-fidelity post-processing. In professional AI-assisted filmmaking, it is crucial to perform precise, targeted modifications. A cornerstone of this transition is video instance insertion, which requires inserting a specific instance into existing footage while maintaining scene integrity. Unlike traditional video editing, this task demands several requirements: precise spatial-temporal placement, physically consistent scene interaction, and the faithful preservation of original dynamics - all achieved under minimal user effort. In this paper, we propose PISCO, a video diffusion model for precise video instance insertion with arbitrary sparse keyframe control. PISCO allows users to specify a single keyframe, start-and-end keyframes, or sparse keyframes at arbitrary timestamps, and automatically propagates object appearance, motion, and interaction. To address the severe distribution shift induced by sparse conditioning in pretrained video diffusion models, we introduce Variable-Information Guidance for robust conditioning and Distribution-Preserving Temporal Masking to stabilize temporal generation, together with geometry-aware conditioning for realistic scene adaptation. We further construct PISCO-Bench, a benchmark with verified instance annotations and paired clean background videos, and evaluate performance using both reference-based and reference-free perceptual metrics. Experiments demonstrate that PISCO consistently outperforms strong inpainting and video editing baselines under sparse control, and exhibits clear, monotonic performance improvements as additional control signals are provided. Project page: xiangbogaobarry.github.io/PISCO.

Clear Nights Ahead: Towards Multi-Weather Nighttime Image Restoration

Restoring nighttime images affected by multiple adverse weather conditions is a practical yet under-explored research problem, as multiple weather conditions often coexist in the real world alongside various lighting effects at night. This paper first explores the challenging multi-weather nighttime image restoration task, where various types of weather degradations are intertwined with flare effects. To support the research, we contribute the AllWeatherNight dataset, featuring large-scale high-quality nighttime images with diverse compositional degradations, synthesized using our introduced illumination-aware degradation generation. Moreover, we present ClearNight, a unified nighttime image restoration framework, which effectively removes complex degradations in one go. Specifically, ClearNight extracts Retinex-based dual priors and explicitly guides the network to focus on uneven illumination regions and intrinsic texture contents respectively, thereby enhancing restoration effectiveness in nighttime scenarios. In order to better represent the common and unique characters of multiple weather degradations, we introduce a weather-aware dynamic specific-commonality collaboration method, which identifies weather degradations and adaptively selects optimal candidate units associated with specific weather types. Our ClearNight achieves state-of-the-art performance on both synthetic and real-world images. Comprehensive ablation experiments validate the necessity of AllWeatherNight dataset as well as the effectiveness of ClearNight. Project page: https://henlyta.github.io/ClearNight/mainpage.html

  • 5 authors
·
May 22, 2025 2

SceneFrom3D: Geometry-Conditioned Outdoor 3D Scene Generation via View Scheduling with Object-Level Control

Geometry-conditioned 3D scene generation enables the creation of 3D environments from user-provided geometry, offering direct control over scene structure and object layout. To generate such 3D scenes, current methods commonly adopt a three-stage design that first defines a view schedule, then synthesizes multi-view observations along the scheduled views, and finally reconstructs a 3D representation from the generated images. However, defining the view schedule becomes a major bottleneck for outdoor scenes, where large, unstructured, and unbounded geometry makes it difficult to obtain views that provide sufficient coverage while supporting stable generation. To address this bottleneck, we present SceneFrom3D, a framework that automatically schedules views from outdoor input geometries. SceneFrom3D constructs a directed generation graph whose nodes represent anchor views and whose edges represent interpolation trajectories, defining which views to synthesize, which view pairs to interpolate, and in which order generation should proceed. Beyond automatic view scheduling, SceneFrom3D further improves controllability through object-level conditioning, assigning each object an identity image for appearance guidance and a geometry-adherence parameter for region-wise control over the input geometry. Experiments demonstrate that SceneFrom3D achieves state-of-the-art geometry-conditioned outdoor 3D scene generation, producing high-quality scenes with controllable object appearance and geometry adherence.

ProMISe: Promptable Medical Image Segmentation using SAM

With the proposal of the Segment Anything Model (SAM), fine-tuning SAM for medical image segmentation (MIS) has become popular. However, due to the large size of the SAM model and the significant domain gap between natural and medical images, fine-tuning-based strategies are costly with potential risk of instability, feature damage and catastrophic forgetting. Furthermore, some methods of transferring SAM to a domain-specific MIS through fine-tuning strategies disable the model's prompting capability, severely limiting its utilization scenarios. In this paper, we propose an Auto-Prompting Module (APM), which provides SAM-based foundation model with Euclidean adaptive prompts in the target domain. Our experiments demonstrate that such adaptive prompts significantly improve SAM's non-fine-tuned performance in MIS. In addition, we propose a novel non-invasive method called Incremental Pattern Shifting (IPS) to adapt SAM to specific medical domains. Experimental results show that the IPS enables SAM to achieve state-of-the-art or competitive performance in MIS without the need for fine-tuning. By coupling these two methods, we propose ProMISe, an end-to-end non-fine-tuned framework for Promptable Medical Image Segmentation. Our experiments demonstrate that both using our methods individually or in combination achieves satisfactory performance in low-cost pattern shifting, with all of SAM's parameters frozen.

  • 7 authors
·
Sep 27, 2024

TC-Bench: Benchmarking Temporal Compositionality in Text-to-Video and Image-to-Video Generation

Video generation has many unique challenges beyond those of image generation. The temporal dimension introduces extensive possible variations across frames, over which consistency and continuity may be violated. In this study, we move beyond evaluating simple actions and argue that generated videos should incorporate the emergence of new concepts and their relation transitions like in real-world videos as time progresses. To assess the Temporal Compositionality of video generation models, we propose TC-Bench, a benchmark of meticulously crafted text prompts, corresponding ground truth videos, and robust evaluation metrics. The prompts articulate the initial and final states of scenes, effectively reducing ambiguities for frame development and simplifying the assessment of transition completion. In addition, by collecting aligned real-world videos corresponding to the prompts, we expand TC-Bench's applicability from text-conditional models to image-conditional ones that can perform generative frame interpolation. We also develop new metrics to measure the completeness of component transitions in generated videos, which demonstrate significantly higher correlations with human judgments than existing metrics. Our comprehensive experimental results reveal that most video generators achieve less than 20% of the compositional changes, highlighting enormous space for future improvement. Our analysis indicates that current video generation models struggle to interpret descriptions of compositional changes and synthesize various components across different time steps.

  • 6 authors
·
Jun 12, 2024 1

Prompt-In-Prompt Learning for Universal Image Restoration

Image restoration, which aims to retrieve and enhance degraded images, is fundamental across a wide range of applications. While conventional deep learning approaches have notably improved the image quality across various tasks, they still suffer from (i) the high storage cost needed for various task-specific models and (ii) the lack of interactivity and flexibility, hindering their wider application. Drawing inspiration from the pronounced success of prompts in both linguistic and visual domains, we propose novel Prompt-In-Prompt learning for universal image restoration, named PIP. First, we present two novel prompts, a degradation-aware prompt to encode high-level degradation knowledge and a basic restoration prompt to provide essential low-level information. Second, we devise a novel prompt-to-prompt interaction module to fuse these two prompts into a universal restoration prompt. Third, we introduce a selective prompt-to-feature interaction module to modulate the degradation-related feature. By doing so, the resultant PIP works as a plug-and-play module to enhance existing restoration models for universal image restoration. Extensive experimental results demonstrate the superior performance of PIP on multiple restoration tasks, including image denoising, deraining, dehazing, deblurring, and low-light enhancement. Remarkably, PIP is interpretable, flexible, efficient, and easy-to-use, showing promising potential for real-world applications. The code is available at https://github.com/longzilicart/pip_universal.

  • 5 authors
·
Dec 8, 2023

DiLightNet: Fine-grained Lighting Control for Diffusion-based Image Generation

This paper presents a novel method for exerting fine-grained lighting control during text-driven diffusion-based image generation. While existing diffusion models already have the ability to generate images under any lighting condition, without additional guidance these models tend to correlate image content and lighting. Moreover, text prompts lack the necessary expressional power to describe detailed lighting setups. To provide the content creator with fine-grained control over the lighting during image generation, we augment the text-prompt with detailed lighting information in the form of radiance hints, i.e., visualizations of the scene geometry with a homogeneous canonical material under the target lighting. However, the scene geometry needed to produce the radiance hints is unknown. Our key observation is that we only need to guide the diffusion process, hence exact radiance hints are not necessary; we only need to point the diffusion model in the right direction. Based on this observation, we introduce a three stage method for controlling the lighting during image generation. In the first stage, we leverage a standard pretrained diffusion model to generate a provisional image under uncontrolled lighting. Next, in the second stage, we resynthesize and refine the foreground object in the generated image by passing the target lighting to a refined diffusion model, named DiLightNet, using radiance hints computed on a coarse shape of the foreground object inferred from the provisional image. To retain the texture details, we multiply the radiance hints with a neural encoding of the provisional synthesized image before passing it to DiLightNet. Finally, in the third stage, we resynthesize the background to be consistent with the lighting on the foreground object. We demonstrate and validate our lighting controlled diffusion model on a variety of text prompts and lighting conditions.

  • 6 authors
·
Feb 19, 2024 1

Towards Real-Time and Adaptable LiDAR Scene Completion

LiDAR scene completion is a key component of 3D perception in autonomous driving, where the scene must be completed in real time to be usable in downstream tasks. Existing approaches typically follow an initialize-and-refine paradigm, in which a coarse initialization of the scene is first constructed, then refined into complete 3D geometry. Generative models are slower because they iteratively refine random Gaussian noise into the scene, while non-generative methods perturb the partial scene with a fixed noise scale, which limits coverage of large gaps and occluded regions and requires manual recalibration for each new sensor configuration. We present RapidLiDAR, a LiDAR scene completion method that treats the initialization itself as a learned, data-driven component. We propose an adaptive initialization module that predicts a spatially varying displacement for each partial input point, expanding the partial observations into a coarse scene initialization adapted to the local geometry, without requiring manual noise tuning. To refine this coarse initialization into a complete and coherent scene, we additionally propose a multi-scale reconstruction module that further refines point positions by querying multi-scale 3D voxel and 2D BEV feature maps constructed from the input scan. By replacing point-neighborhood operators such as farthest point sampling and k-nearest neighbor search with voxel- and BEV-based feature extraction, our architecture is faster and can handle different input resolutions by design. Experiments on SemanticKITTI and KITTI-360 show that our method achieves completion performance on par with the state of the art while completing a full scene in 0.1 seconds, which is 2.3 times faster than the fastest prior method. This matches the 10 Hz acquisition rate of typical automotive LiDAR sensors, taking a step toward real-time LiDAR scene completion.

SAM 2 in Robotic Surgery: An Empirical Evaluation for Robustness and Generalization in Surgical Video Segmentation

The recent Segment Anything Model (SAM) 2 has demonstrated remarkable foundational competence in semantic segmentation, with its memory mechanism and mask decoder further addressing challenges in video tracking and object occlusion, thereby achieving superior results in interactive segmentation for both images and videos. Building upon our previous empirical studies, we further explore the zero-shot segmentation performance of SAM 2 in robot-assisted surgery based on prompts, alongside its robustness against real-world corruption. For static images, we employ two forms of prompts: 1-point and bounding box, while for video sequences, the 1-point prompt is applied to the initial frame. Through extensive experimentation on the MICCAI EndoVis 2017 and EndoVis 2018 benchmarks, SAM 2, when utilizing bounding box prompts, outperforms state-of-the-art (SOTA) methods in comparative evaluations. The results with point prompts also exhibit a substantial enhancement over SAM's capabilities, nearing or even surpassing existing unprompted SOTA methodologies. Besides, SAM 2 demonstrates improved inference speed and less performance degradation against various image corruption. Although slightly unsatisfactory results remain in specific edges or regions, SAM 2's robust adaptability to 1-point prompts underscores its potential for downstream surgical tasks with limited prompt requirements.

  • 8 authors
·
Aug 8, 2024

Are We Ready for Service Robots? The OpenLORIS-Scene Datasets for Lifelong SLAM

Service robots should be able to operate autonomously in dynamic and daily changing environments over an extended period of time. While Simultaneous Localization And Mapping (SLAM) is one of the most fundamental problems for robotic autonomy, most existing SLAM works are evaluated with data sequences that are recorded in a short period of time. In real-world deployment, there can be out-of-sight scene changes caused by both natural factors and human activities. For example, in home scenarios, most objects may be movable, replaceable or deformable, and the visual features of the same place may be significantly different in some successive days. Such out-of-sight dynamics pose great challenges to the robustness of pose estimation, and hence a robot's long-term deployment and operation. To differentiate the forementioned problem from the conventional works which are usually evaluated in a static setting in a single run, the term lifelong SLAM is used here to address SLAM problems in an ever-changing environment over a long period of time. To accelerate lifelong SLAM research, we release the OpenLORIS-Scene datasets. The data are collected in real-world indoor scenes, for multiple times in each place to include scene changes in real life. We also design benchmarking metrics for lifelong SLAM, with which the robustness and accuracy of pose estimation are evaluated separately. The datasets and benchmark are available online at https://lifelong-robotic-vision.github.io/dataset/scene.

  • 18 authors
·
Nov 13, 2019

InstanceControl: Controllable Complex Image Generation without Instance Labeling

Controllable image generation methods, such as ControlNet, have demonstrated a remarkable capacity to introduce visual conditions(e.g., depth maps) to guide image generation. However, these methods often struggle with complex multi-instance scenes, frequently leading to attribute confusion among instances. While recent approaches attempt to mitigate this via manual instance labeling, such requirements are labor-intensive. In this paper, we propose InstanceControl, a novel multi-instance controllable generation method that eliminates the need for instance labeling. We identify the primary bottleneck in existing methods as the inability to accurately associate instance descriptions with their corresponding regions within visual conditions. To address this, we leverage the Vision-Language Model (VLM) to establish instance-level correspondences between text prompts and visual conditions. Specifically, the VLM automatically parses instance descriptions from the text prompts and simultaneously predicts instance masks based on the visual conditions. Furthermore, since the predicted masks may contain noise, we introduce an adaptive mask refinement strategy that dynamically refines these instance masks during the generation process. Extensive experiments demonstrate that our approach outperforms state-of-the-art methods, achieving superior fidelity and precise instance-level control.

  • 7 authors
·
Jun 29 4

INSPATIO-WORLD: A Real-Time 4D World Simulator via Spatiotemporal Autoregressive Modeling

Building world models with spatial consistency and real-time interactivity remains a fundamental challenge in computer vision. Current video generation paradigms often struggle with a lack of spatial persistence and insufficient visual realism, making it difficult to support seamless navigation in complex environments. To address these challenges, we propose INSPATIO-WORLD, a novel real-time framework capable of recovering and generating high-fidelity, dynamic interactive scenes from a single reference video. At the core of our approach is a Spatiotemporal Autoregressive (STAR) architecture, which enables consistent and controllable scene evolution through two tightly coupled components: Implicit Spatiotemporal Cache aggregates reference and historical observations into a latent world representation, ensuring global consistency during long-horizon navigation; Explicit Spatial Constraint Module enforces geometric structure and translates user interactions into precise and physically plausible camera trajectories. Furthermore, we introduce Joint Distribution Matching Distillation (JDMD). By using real-world data distributions as a regularizing guide, JDMD effectively overcomes the fidelity degradation typically caused by over-reliance on synthetic data. Extensive experiments demonstrate that INSPATIO-WORLD significantly outperforms existing state-of-the-art (SOTA) models in spatial consistency and interaction precision, ranking first among real-time interactive methods on the WorldScore-Dynamic benchmark, and establishing a practical pipeline for navigating 4D environments reconstructed from monocular videos.

  • 23 authors
·
Apr 7 2

SASVi -- Segment Any Surgical Video

Purpose: Foundation models, trained on multitudes of public datasets, often require additional fine-tuning or re-prompting mechanisms to be applied to visually distinct target domains such as surgical videos. Further, without domain knowledge, they cannot model the specific semantics of the target domain. Hence, when applied to surgical video segmentation, they fail to generalise to sections where previously tracked objects leave the scene or new objects enter. Methods: We propose SASVi, a novel re-prompting mechanism based on a frame-wise Mask R-CNN Overseer model, which is trained on a minimal amount of scarcely available annotations for the target domain. This model automatically re-prompts the foundation model SAM2 when the scene constellation changes, allowing for temporally smooth and complete segmentation of full surgical videos. Results: Re-prompting based on our Overseer model significantly improves the temporal consistency of surgical video segmentation compared to similar prompting techniques and especially frame-wise segmentation, which neglects temporal information, by at least 1.5%. Our proposed approach allows us to successfully deploy SAM2 to surgical videos, which we quantitatively and qualitatively demonstrate for three different cholecystectomy and cataract surgery datasets. Conclusion: SASVi can serve as a new baseline for smooth and temporally consistent segmentation of surgical videos with scarcely available annotation data. Our method allows us to leverage scarce annotations and obtain complete annotations for full videos of the large-scale counterpart datasets. We make those annotations publicly available, providing extensive annotation data for the future development of surgical data science models.

  • 4 authors
·
Feb 11, 2025

Remove360: Benchmarking Residuals After Object Removal in 3D Gaussian Splatting

Understanding what semantic information persists after object removal is critical for privacy-preserving 3D reconstruction and editable scene representations. In this work, we introduce a novel benchmark and evaluation framework to measure semantic residuals, the unintended semantic traces left behind, after object removal in 3D Gaussian Splatting. We conduct experiments across a diverse set of indoor and outdoor scenes, showing that current methods can preserve semantic information despite the absence of visual geometry. We also release Remove360, a dataset of pre/post-removal RGB images and object-level masks captured in real-world environments. While prior datasets have focused on isolated object instances, Remove360 covers a broader and more complex range of indoor and outdoor scenes, enabling evaluation of object removal in the context of full-scene representations. Given ground truth images of a scene before and after object removal, we assess whether we can truly eliminate semantic presence, and if downstream models can still infer what was removed. Our findings reveal critical limitations in current 3D object removal techniques and underscore the need for more robust solutions capable of handling real-world complexity. The evaluation framework is available at github.com/spatial-intelligence-ai/Remove360.git. Data are available at huggingface.co/datasets/simkoc/Remove360.

  • 3 authors
·
Aug 15, 2025

Can Image Models Imagine Time? ImageTime: A Novel Benchmark for Probing Visual World Modeling Through Spatiotemporal Consistency

Image generation models now produce high-quality static images, yet their ability to represent how a visual world changes over time remains poorly understood. Practical workflows such as storyboarding, step-by-step illustration, reference-guided editing, and video previsualization require models to preserve identities, objects, spatial relations, and causal order across multiple visual states. Existing evaluations largely measure single-image correctness, compositional alignment, or video quality, leaving open whether an image model can coherently imagine a temporally ordered process. We introduce ImageTime, a diagnostic benchmark that uses spatiotemporal consistency as a behavioral probe of visual world modeling in image generation. Given an action instruction, and optionally a reference image specifying the initial state, a model must generate one image containing four ordered key states: initial state, action onset, transition state, and final state. This four-keyframe protocol is more temporally demanding than single-image generation while avoiding the confounds of dense video dynamics. ImageTime organizes tasks with a progressive capability hierarchy and decomposes each scenario into stage-wise state predicates, cross-frame temporal constraints, and forbidden causal violations. GPT-5.5 scores all generated images under a structured VLM-as-judge protocol, producing interpretable capability scores, diagnostic subscores, and failure labels. Through multi-family benchmarking, ImageTime reveals where current image generation systems succeed, fail, and drift when asked to maintain coherent visual world states over time.

  • 2 authors
·
Jun 9