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| layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in; | |
| layout (binding = 0) readonly buffer A {A_TYPE data_a[];}; | |
| layout (binding = 1) writeonly buffer D {D_TYPE data_d[];}; | |
| layout (constant_id = 0) const uint BLOCK_SIZE = 32; | |
| shared FLOAT_TYPE tmp[BLOCK_SIZE]; | |
| void main() { | |
| const uint row = gl_WorkGroupID.x; | |
| const uint col = gl_LocalInvocationID.x; | |
| tmp[col] = FLOAT_TYPE(0.0f); | |
| for (uint i = col; i < p.KX; i += BLOCK_SIZE) { | |
| tmp[col] += FLOAT_TYPE(data_a[row*p.KX + i]); | |
| } | |
| barrier(); | |
| [[unroll]] for (int s = int(BLOCK_SIZE) / 2; s > 0; s >>= 1) { | |
| if (col < s) { | |
| tmp[col] += tmp[col + s]; | |
| } | |
| barrier(); | |
| } | |
| if (col == 0) { | |
| data_d[row] = D_TYPE(tmp[0]); | |
| } | |
| } | |