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| void main() { | |
| const uint col = gl_GlobalInvocationID.y * 2; | |
| const uint row = gl_GlobalInvocationID.x; | |
| if (col >= p.ncols) { | |
| return; | |
| } | |
| if (col >= p.n_dims) { | |
| const uint i = row*p.ncols + col; | |
| data_d[i + 0] = data_a[i + 0]; | |
| data_d[i + 1] = data_a[i + 1]; | |
| return; | |
| } | |
| const uint i = row*p.ncols + col/2; | |
| const uint i2 = row/p.p_delta_rows; | |
| const float theta_base = data_pos[i2] * pow(p.theta_scale, col/2.0f); | |
| const float freq_factor = p.has_ff != 0 ? data_ff[col/2] : 1.0f; | |
| float cos_theta, sin_theta; | |
| rope_yarn(theta_base / freq_factor, col, cos_theta, sin_theta); | |
| const float x0 = float(data_a[i + 0]); | |
| const float x1 = float(data_a[i + p.n_dims/2]); | |
| data_d[i + 0] = D_TYPE(x0*cos_theta - x1*sin_theta); | |
| data_d[i + p.n_dims/2] = D_TYPE(x0*sin_theta + x1*cos_theta); | |
| } | |