INTRODUCTION
BACKGROUND
REPRESENTATION
3.1 Efficiencies
3.2 Photo realism
3.3 Costs
3.4 Physics
RECONSTRUCTION
4.1 Static Reconstruction
4.2 Dynamic Reconstruction
MANIPULATION
5.1 3D Manipulation
5.2 4D Manipulation
GENERATION
6.1 Object-level 3D Generation
6.2 Scene-level 3D Generation
6.3 4D Generation
PERCEPTION
7.1 Detection
7.2 Segmentation
7.3 Tracking
7.4 Simultaneous Localization and Mapping
VIRTUAL HUMANS
8.1 Human Bodies
8.2 Human Heads
DISCUSSIONS AND FUTURE WORK