I. INTRODUCTION

II. HISTORICAL PERSPECTIVE AND RELATED WORK

III. METHODOLOGY
A. RESEARCH QUESTIONS
B. SEARCH STRATEGY
C. SEARCH AND SCREENING RESULTS
D. SELECTION CRITERIA

IV. PSEUDO-HAPTICS TAXONOMY
A. PHT TACTILE FEEDBACK
B. PHT KINESTHETIC FEEDBACK
C. COMPOSITE FEEDBACK

V. PSEUDO-HAPTICS VISUALIZATION
A. HMD
B. TOUCHSCREEN
C. MID-AIR VISUALIZATION

VI. PSEUDO-HAPTICS MULTI MODALITY
A. HAPTIC CUES
B. VIBRATORY AND SQUEEZE
C. HUMAN BODY
D. ACOUSTIC
E. ACTUATED DISPLAYS
F. MULTIMODAL FORCE FEEDBACK DEVICES

VII. PSEUDO-HAPTICS APPLICATION USE CASES
A. LEARNING APPLICATIONS
B. ASSISTANCE APPLICATIONS
C. ENTERTAINMENT APPLICATIONS

VIII. CHALLENGES AND LIMITATIONS
A. VISUAL FOCUS
B. VISUALIZATION MISMATCH
C. SIMULTANEOUS SIMULATION
D. SIMULATION VERSUS REAL
E. COGNITIVE FACTORS

IX. FUTURE RESEARCH OPPORTUNITIES

X. CONCLUSION