1 Introduction
1.1 Definition and Terminologies
1.2 Related Surveys

2 Background
2.1 Neural Style Transfer
2.2 3D Content Generation

3 3D Neural Stylization
3.1 Taxonomy
3.2 Mesh-based Stylization
3.3 Neural Field-based Stylization
3.4 Volume Stylization
3.5 Point Cloud Stylization
3.6 Implicit Shape Editing
3.7 Practical Guidelines

4 Datasets and Evaluation
4.1 Datasets
4.2 Criteria and Metrics
4.3 Mini-benchmark of 3D Artistic Stylization

5 Applications
5.1 3D Asset Design
5.2 3D Avatar Stylization
5.3 Non-photo realistic Rendering
5.4 Physically Based Rendering
5.5 Industrial Production

6 Open Challenges and Future Works
Generalization
Controllability
Efficiency
3D Consistency
Evaluation

7 Conclusion