1. INTRODUCTION
1.1. Deception Across Disciplines
1.2. Cybersecurity and Privacy
1.3. Defensive Deception
1.4. Game-Theoretic Taxonomy
1.5. Contributions and Related Work

2. REVIEW OF GAME-THEORETIC MODELS
2.1. Stackelberg Game
2.2. Nash Game
2.3. Signaling Game

3. LITERATURE SURVEY
3.1. Perturbation
3.2. Moving Target Defense
3.3. Obfuscation
3.4. Mixing
3.5. Honey-X
3.6. Attacker Engagement

4. TAXONOMY
4.1. Detailed Definition of Each Type of Deception
4.2. Synthesizing the Taxonomy

5. DISCUSSION AND FUTURE DIRECTIONS
5.1. Mimesis
5.2. Theoretical advances
5.3. Practical implementations
5.4. Interdisciplinary Security
5.5. Conclusion