1 Introduction
2 Background
2.1 History
2.2 Technical Preliminaries
2.3 Evolutionary Game Theory
2.4 Running Example
3 EGTA: Key Concepts
3.1 Heuristic Strategies and Restricted Games
3.2 Empirical Game Models
3.3 Game Solving
3.4 Strategy Evaluation
3.5 Visualization
4 Statistical Reasoning in Empirical Games
4.1 Variance Reduction Methods
4.2 Statistical Characterization of Empirical Games
4.3 Sampling and Approximation Bounds
4.4 Measuring Uncertainty in Empirical Game Analysis
4.5 Dynamic Sampling Algorithms
4.6 Game Properties beyond Equilibrium
5 Strategy Exploration
5.1 Automated Strategy Generation
5.2 PSRO: Policy-Space Response Oracles
5.3 Frontiers in Strategy Exploration
6 Applications
7 Empirical Mechanism Design
8 Conclusion